|
| Gta San Andreas Tutorials |
|
| Check at the main menu' if you have the unmoddable version (2.0) before beginning to modify Gta |
| The tutorials of this page can be found also in video version here. |
|
| Vehicles Installation (1) |
Programs: Spark by Arushan & Microsoft .NET Framework 1.1 by Microsoft
-
Extract the files of the vehicle downloaded.
-
Run Spark, click open (ctrl+o) and select the gta3.img located in models folder.
-
Click import (ctrl+i) and select the dff and the txd of the car downloaded.
-
Click save and close Spark.
-
Open the readme of the vehicle downloaded.
-
Copy each line on the respective file on data folder, open the cfg, dat or ide files with notepad.
-
Play and enjoy!
| |
| Vehicles Installation (2) |
Programs: Gta Garage Mod Manager by Delfi
-
Downloaded the program, extract it on the San Andreas folder, where you have gta_sa.exe.
-
Run the ggmm.exe and search in the small box the vehicle to replace.
-
Now click on Installer>>Create Backup (screen) then click Manual Mod Installer (screen).
-
Now click DFF Model and TXD Model and pick the files of the vehicle downloaded.
-
Open the readme of the vehicle, copy the lines in the right spaces as the screen and we'll have this.
-
Now you gotta have something like this.
-
Finish the installation clicking the 'Install' button.
-
Play and enjoy!
| |
| Vehicles Installation (3) * |
Programs: IMG Tool 2.0 by Spooky
-
Select the Gta San Andreas folder, go to proprieties and unselect the read only.
-
Downloaded the program, extract it wherever you want.
-
Run the imgtool.exe, click File>>Open and select the gta3.img in the models folder.
-
Press F2 to find the 2 files (dff & txd) that you must replace.
-
Delete them one by one, click Commands>>Add and select the 2 files.
-
Close IMG Tool. (you ended if you was installing a gun)
-
If there are, handling.cfg, carcols.dat, carmods.dat or vehicle.ide lines in the Readme file, do these passages:
-
Open for example the handling.cfg file in data folder with Notapad.
-
Find the name of the car and overwrite the line after the name with the line that there is in the Readme file.
-
Do the same thing for others 3 files if there are them lines.
-
Play and enjoy!
*The vehicle installation with IMG Tool can be bugged. I recommend to follow the GGMM or Spark vehicle installations.
| |
| Guide to Txd Workshop 4.5 |
Programmi: Txd Workshop 4.5 by Jernej
Introduction:
The Txd Workshop, created by Jernej, is the last version of the famous program for modify the txd files. Now I'll explain how to use this beautiful program.
The program:
Just opened, we have the possibilty to choose if open a .txd or a .img file. In this tutorial we'll open a txd so click 'Open TXD' and for example select the particle.txd file in the models folder. Here I numbered in a screenshot the buttons that we can find in the program:
-
Open a img file
- Open open a txd file
- Save the txd. (if you don't save the program will ask you if do it when you close the program)
- The 'Import' button overwrite the image selected with another on your computer (only of png, bmp or tga format).
- The 'Export' button export the image selected in png, bmp or tga format.
- The 'Flip' button turn 180° the image selected.
- The two buttons move an image selected before or after other image.
- Look the proprieties of the image selected.
- +Zoom the image.
- -Zoom the image.
- Image selected.
- Look the image.
- Look the image's alpha.
- Look the alpha and the image together.
- This button let you choose the three Gta for convert the txd.
- List of txd's images.
- List of the txd files that are inside the img file.
- Hide the part of the program not used. (txd or img)
Txd modification:
Now we will modify a txd file. Before we must decide what txd we are going to modify... for example I don't like the Moon. Open the particle.txd file in the models folder with the program and find the image of the Moon. Is the 76° called coronamoon. Select it, click Export and choose the format that we want (png, bmp or tga). Now modify the image as we want. After modified the Moon click the Import button and select our file. Now click Save and close the program. Run the game and look our new Moon :D
Utility: if you want that all .txd files will open with Txd Workshop go to About>>about and select 'associate txd files with txd workshop'.
| |
| Lines definitions of vehicle.dat |
Programs: n\d
Open the vehicle.dat file in data folder with Notepad and now we can see some lines of all the cars of San Andreas. Take for example the bravura's line:
401, bravura, bravura, car, BRAVURA, BRAVURA, null, poorfamily, 10, 0, 0, -1, 0.74, 0.74, 0
Go to see what all this numbers means:
- 401 = ID Car Number. (don't change)
-
bravura = car name. (don't change)
-
bravura = texture name. (don't change)
-
car = kind of model.
-
BRAVURA = handling name. (don't change)
-
BRAVURA = name in the game. (don't change)
-
null = animations. (don't change)
-
poorfamily, executive, richfamily, worker, normal, ignore (specials cars. Can't be found in the traffic. If changed with normal the car can be found around = changing these line you change the pedestrian inside the cars too.
-
10 = car's frequency. If changed to 0 the car won't never appear around.
-
0, 0 = flags e comprules. (don't change)
-
-1 = kind of wheels that will appear to Transfender.
-
0,74, 0,74 = largeness of the wheels.
-
0 = I don't know.
| |
| Change Car's Names |
Programs: GXT Editor by Hammer83
In this tutorial I'll explain how to change the car name that come up when you enter in a car.
Downloaded the program, run it, click 'Open' and select our gxt file in the GtaSa\Text folder.
Opened the gxt file find the car name that we wanna change clicking CTRL+F (Find Value).
Found the car name modify it in the right as the screen.
Chosen the new name save all clicking File>Save As.. and overwriting the old gxt file. If you want the original file you can find it in this page.
| |
|
|